SIEGE ENGINE

Dictionary

File ID:

17072

Word ID:

19705

Unk2:

857

Unk3:

0

Header

Generic

Ignores force fields:

False

Ignores gravity:

False

TA not active:

True

Picking uses region:

False

Equip size requirement:

DoesNotMatter

Vehicle animation:

None

Update physics from animations:

True

Rope length:

0

Clip size:

1

Budget class:

69

Movement

Movement speed:

30

Jump height:

20

Grant jump:

False

Include rider air movement:

False

Requires takeoff:

False

Grants speed:

False

Ground motion:

Slide

Grants fly:

False

Movement H flip:

True

Ai

AI mood:

Neutral

AI enabled:

False

Dig enabled:

False

Split enabled:

False

Shoot enabled:

False

Sight distance (tiles):

8

Visibility factor:

100

React size compare:

SizeCompare

Attack damage:

5

Attracts/repulses

Atract/repulse 0

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 1

Mode:

AttractDestroy

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

4519

Object subcategory 2:

4522

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 2

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 3

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

3355

Object subcategory 2:

3356

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 4

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Container

Open container:

False

Show contained objects:

False

Display contained objects at bottom:

False

Is cannon:

True

Container width:

50

Container height:

50

Contained objects

Object 0:

Electricity

Generates charge:

False

Water charge:

Short

Can be shocked:

False

Ignore water particles:

False

Shock on touch:

False

Transports charge:

False

Placement

Placement type:

Static

Enable sky:

False

Enable background:

False

Enable H flip:

True

Enable rotate 90deg:

False

Collides with AI:

False

Align to terrain:

False

Physics

Combiner:

None

Material:

Wood

Mass:

60

Integrity:

50

Inertia:

1

Fire interaction:

Material

Buoyancy factor:

60

Is waterproof:

True

Can attach:

False

Temperature

Temperature:

50

Melting point:

30

Gas point:

180

Triggers & Actions

Trigger 0: OnUsed

Non-repeatable:

False

Filters

StageObject entity ID:

[any]

Use icon:

Default

Action 0: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

Shoot

Action 1: FireProjectile

Is particle:

False

Projectile object:

HotSpot index:

4

Ignore gravity:

False

Index is label:

False

Fly speed (pixels-per-frame):

400

Trigger 1: OnUseEquipped

Non-repeatable:

False

Filters

Filter 0

Exclude:

False

Object category:

Tool

Object subcategory 1:

2258

Object subcategory 2:

2419

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

StageObject entity ID:

[any]

Use icon:

Apply

Action 0: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

Fiddle

Action 1: ApplyAdjective

Target

Target:

Self

Stage entity:

[any]

Adjective ID:

24396

Suppress banner:

False

Frames

Unknown flag:

False

Physics shape count:

4

Root frame: Main

X:

0.000000

Y:

0.000000

Rotation:

0.000000

Enabled:

True

Children

Frame 0: Image

X:

2.000000

Y:

15.000000

Rotation:

0.000000

Enabled:

True

Texture:

Image file ID 11199

Mask ID:

22688

Display list data size:

140

Limb: Body

Index:

0

Limb: Head

Index:

255

Limb: LeftArm

Index:

255

Limb: RightArm

Index:

255

Limb: LeftLeg

Index:

255

Limb: RightLeg

Index:

255

Children

Frame 0: TexQuad

X:

0.000000

Y:

-5.680420

Rotation:

0.000000

Enabled:

True

Body part:

Body

Z order:

1

Spawn position points

Point 0:

0.199219, -0.189941

Point 1:

52.991211, -30.979980

Point 2:

-0.199219, -0.189941

Point 3:

2.015869, -30.979980

Point 4:

-0.199219, 0.044189

Point 5:

2.015869, -1.024414

Point 6:

0.199219, 0.044189

Point 7:

52.991211, -1.024414

Children

Frame 0: TexQuad

X:

2.508789

Y:

-17.834229

Rotation:

0.000000

Enabled:

True

Body part:

Body

Z order:

0

Spawn position points

Point 0:

0.118164, -0.057373

Point 1:

51.990479, -46.989014

Point 2:

-0.264404, -0.057373

Point 3:

3.010498, -46.989014

Point 4:

-0.264404, 0.059570

Point 5:

3.010498, -32.019287

Point 6:

0.118164, 0.059570

Point 7:

51.990479, -32.019287

Children

Frame 0: Box

X:

-10.000000

Y:

-1.000000

Rotation:

8.000000

Enabled:

True

Width:

43.000000

Height:

6.000000

Frame 1: HotSpot

X:

12.000000

Y:

-38.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotEmitter

Enabled:

False

Emit X:

20480

Emit Y:

-12288

Angle:

0

Spawn interval:

0

Emit speed:

0

Scatter shot:

False

Spawn count:

0

Apply gravity:

True

Emit object:

[unknown object ID 0]

Emitter label:

Mouth

Frame 2: HotSpot

X:

-5.000000

Y:

-2.319336

Rotation:

0.000000

Enabled:

False

Type:

HotSpotEquip

Enabled:

True

Equip location:

EquipperFace

Filter

StageObject entity ID:

[any]

Frame 1: HotSpot

X:

0.000000

Y:

0.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotFire

Enabled:

False

Fire effect size:

Auto

Fire enabled:

False

Frame 1: Polygon

X:

0.000000

Y:

0.000000

Rotation:

0.000000

Enabled:

True

Polygon points

Point 0:

-20.000000, 10.000000

Point 1:

22.000000, 10.000000

Point 2:

6.000000, -12.000000

Surface force factors

Factor 0:

0

Factor 1:

0

Factor 2:

0

Top collision only:

False

Children

Frame 0: Circle

X:

-17.000000

Y:

8.000000

Rotation:

0.000000

Enabled:

True

Radius:

6.000000

Surface force factor:

0

Frame 1: Circle

X:

20.000000

Y:

8.000000

Rotation:

0.000000

Enabled:

True

Radius:

6.000000

Surface force factor:

0

Audio

Audio slot: FireProjectile

Group ID:

5

SeqArc ID:

8

Seq ID:

2

Sound attribute:

Alarming

Audio slot: Mount

Group ID:

143

SeqArc ID:

87

Seq ID:

1

Sound attribute:

None

Attack

Attack for animation: Attack

Notes

Action:

0

To:

0

From:

0

Attack for animation: Celebrate

Notes

Action:

0

To:

0

From:

0

Attack for animation: Cheer

Notes

Action:

0

To:

0

From:

0

Attack for animation: Climb

Notes

Action:

0

To:

0

From:

0

Attack for animation: ClimbLadder

Notes

Action:

0

To:

0

From:

0

Attack for animation: Dance

Notes

Action:

0

To:

0

From:

0

Attack for animation: Death

Notes

Action:

0

To:

0

From:

0

Attack for animation: Dig

Notes

Action:

0

To:

0

From:

0

Attack for animation: Drive

Notes

Action:

0

To:

0

From:

0

Attack for animation: Eat

Notes

Action:

0

To:

0

From:

0

Attack for animation: Fiddle

Notes

Action:

0

To:

0

From:

0

Attack for animation: Follow

Notes

Action:

0

To:

0

From:

0

Attack for animation: GetUp

Notes

Action:

0

To:

0

From:

0

Attack for animation: Hurt

Notes

Action:

0

To:

0

From:

0

Attack for animation: Idle

File ID:

5430

Attack for animation: Idle2

Notes

Action:

0

To:

0

From:

0

Attack for animation: Jump

Notes

Action:

0

To:

0

From:

0

Attack for animation: JumpIdle

Notes

Action:

0

To:

0

From:

0

Attack for animation: Kick

Notes

Action:

0

To:

0

From:

0

Attack for animation: Land

Notes

Action:

0

To:

0

From:

0

Attack for animation: LayDown

Notes

Action:

0

To:

0

From:

0

Attack for animation: Melee

Notes

Action:

0

To:

0

From:

0

Attack for animation: PickUp

Notes

Action:

0

To:

0

From:

0

Attack for animation: Ride

Notes

Action:

0

To:

0

From:

0

Attack for animation: Run

Notes

Action:

0

To:

0

From:

0

Attack for animation: Scared

Notes

Action:

0

To:

0

From:

0

Attack for animation: ScaredRun

Notes

Action:

0

To:

0

From:

0

Attack for animation: Shoot

File ID:

5431

Attack for animation: Sleep

Notes

Action:

0

To:

0

From:

0

Attack for animation: StickyWalk

Notes

Action:

0

To:

0

From:

0

Attack for animation: Swim

Notes

Action:

0

To:

0

From:

0

Attack for animation: SwimIdle

Notes

Action:

0

To:

0

From:

0

Attack for animation: Throw

Notes

Action:

0

To:

0

From:

0

Attack for animation: Walk

Notes

Action:

0

To:

0

From:

0

Attack for animation: Fly

Notes

Action:

0

To:

0

From:

0

Attack for animation: FlyIdle

Notes

Action:

0

To:

0

From:

0

Attack for animation: Poke

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special1

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special2

Notes

Action:

0

To:

0

From:

0

Attack for animation: SwimExtendedIdle

Notes

Action:

0

To:

0

From:

0

Attack for animation: FlyExtendedIdle

Notes

Action:

0

To:

0

From:

0

Attack for animation: Sit

Notes

Action:

0

To:

0

From:

0

Attack for animation: ScaredFly

Notes

Action:

0

To:

0

From:

0

Attack for animation: ScaredSwim

Notes

Action:

0

To:

0

From:

0

Attack animation length:

65535